Duck Wars: Fighting cards
* 0 or 1 defense point means that the player can specify 1 defense point if the jeduck has an achievement and rarity of 37.49% or less; 0 otherwise.
Basic for all jeducks
‣ 2 attack points ‣ 0 or 1 defense point*
‣ 1 attack point
‣ 2 defense points
‣ 1 attack point (–50% damage)
‣ 1 defense point
‣ Heal for 4 HP
‣ 3 attack points
‣ 1 defense point
By genes
‣ Ultimate focus => next turn damage dealt +10%
T
‣ 1 attack point
‣ 1 defense point
‣ Freezes the opponent for 1 following turn; does nothing if the opponent is a Jackpot duck
Z
‣ Calculating the inverse actions; The points that the enemy attacks are shifted 1 dot, and the defense points from the enemy are also shifted 1 dot
By generation
By achievement
By artefact
‣ 3 attack point
‣ 3 defense point
‣ Heal for 12 HP
‣ 2 attack point
‣ 0 or 1 defense point*
‣ 1 extra defense point for next 3 rounds
‣ 0 attack points ‣ 1 defense point
‣ Freezes one of the opponent's cards for 3 turns
‣ Does nothing if the opponent is a Jackpot duck
Effects by pets and Jackpots:
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